I had fun playing this game. The way the characters handle is mostly smooth, but the buttons sometimes stick at inoppurtune times.
At first, I though this game would be easy. Then I starved to death around day 5 or day 6. There is some strategy to staying alive in this game and how to manage your time before the night descends. The game play in minimal, but functional most of the time. The jump scares kind of wear off for a while, but the mysterious hooded character always had me on edge. The isolation was also a bit scarier than any sudden scary face, the thought of dying alone in a cold wasteland just as horrifying as any sudden scary noise. The theme of the game of not living in fear and not completely demonizing humanity was a plus. I'd like to see a sequel to this with more things for the character to do then just to survive. IâEUTMm also excited to see the story to continue from this gameâEUTMs ending to see what happens to Sam and the rest of humanity.
I did enjoy this game, but the mass enemy spam makes the game laggy, and there is a bug here and there that could be fixed. Incidentally, I started typing this review after the game froze up after level 5. I tried killing the last of the zombies, but the shots and slices just wouldn't take. They only died after i clicked on them with the sniper rifle, whereas they glitched and finally fell. Right now, I have killed all the zombies, but there is no result screen popping up and instructing me on my next mission.
I've been playing this series for a couple of years now. What set it apart, for me at least were the setting, weapon design and atmosphere. The backgrounds in game helped capture the sheer carnage and feeling of desolation that ravaged this semi-rural series of villages. The hero's power and the monster designs gave the curse village series of games a type of j-horror vibe which I enjoyed immensely. This time around, not so much.
With the glitches fixed, I would've given this game four stars. The 1st and 2nd curse villages were awesome, but this one just feels rushed.
I was kind of hesitant to play this game at first when I got my butt handed to me in the first few stages, but I learned to simply love the challenge.
Once you get used to the controls (which are customizable and another good thing about this game.), and learn to aim properly, you will start ripping through the stages with ease. But it's so addicting and easy to start up you'll find yourself coming back and playing it again.
Which i'm going to do again right now. :D
I had played the original game in 2008 and loved it and its metal gear solid-sequel take on stealth.
I was happy as hell when I learned that a sequel was made.
It has better control and variety of game play then the 1st one, though sometimes I forget how the controls work when pressed up against a wall in the usual direction and I end up dying. I feel that's just part of the challenge, though.
Once again, IâEUTMm glad I learned about the sequel and enjoyed this game.
You stated that you wanted to do something different for the third last stand. Well, it's a good thing to try something different with game play. I did enjoy this one, but with A couple of nitpicks here and there. The game feels a tad drawn out, but I think it was because you wanted to offer those who didn't accept the missions in game an opportunity to get weapons and whatnot.
As for the whole "rescue your significant other plot", I didn't hate the husband/wife you rescued in game, but I felt more attached to the allies you made in game. Especially the ones that fought beside you and provided good cover fire. So yeah, I enjoyed the AI partnersâEUTM a lot.
It does get laggy from time to time, and the times when the "infected charge" theme goes off, they don't chase you, and when you proceed to the other screen, you'll have A whole mob of infected amassed to the far left where they proceed to rip your little partner to shreds.
As I stated, it has its flaws, but I did enjoy this game. There were a couple of times where the infected would burst through the ceiling and scared the living crap out of me.
I hope your next game for the last stand series is just as good as or possibly better than this one.
It's a pretty fun game. I think there's a small glitch that displays the ammo. Sometimes when I spend a clip, it still says I have ammo.
Yeah, sometimes I see similar. Not a game breaking problem but I'll keep a note of it, to look into later.
But maybe you could make it easier to aim and reduce the swing time on the katana. Also, instead of confining character changes to the weapon, maybe you could offer a different character at the beginning. In the next game, maybe you could introduce new characters with specific strengths, weaknesses, and weapons. Otherwise than that, I've enjoyed the action, art and music of this game.
The artwork and music was good, but it was the voice acting that really got me. Not only did I hear very believable characters, but the civilians caught in the cross fire, screaming in desperation and terror really set the mood that you were in a truly chaotic and ending world.
Game play was solid, but if you should ever make and update or sequel, you could make the cars easier to dodge and offer more upgrades.
Perhaps you could also make a sound and music slider in the options menu to hear the music better. I had a little trouble hearing the theme over the carnage.
Over all the small things, your game was great.
the carnage was great and the music was fitting
i wish it was easier to jusggle the kids, though
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